New skill sheet

(work in progress)

[Andy]

Acrobatics Athletics Bargain
Combine Balance & Tumble Combine Climb, Jump, and swim Combine Appraise & Bargain
Bluff Conceal Craft
As D&D & Fast Talk Conceal & Sleight of hand Includes from CoC: Art, Electr. Repair, Mech. Repair, and Photography
Disguise Dodge First Aid
As D&D As CoC As CoC
Intimidate Knowledge Locksmith
As D&D(Needs work) Examples of: Anthropology, Archaeology, Astronomy, Biology, Chemistry, Natural History, Occult As CoC/Open Lock DnD
Perception Persuade Profession
Combine Listen, Spot(Base 25%?) Diplomacy & Persuade Examples of: Accounting, Detective, Doctor(combine medicine and pharmacy), Lawyer, Programer/Hacker(Combines Computer Use
Psychoanalysis Operate Vehicle Research [jm likes]
First Aid for Brains, As CoC Pick a general type of vehicle Computer use for information searches, Gathering Information(Maybe?), and Library Use
Search Sense Motive Sneak
As D&D Psychology & Sense Motive Combine Hide & Move Silently(A bit strong but reduces the amount of rolls that have to made)
Survival Track Use Rope
Navigation & Survival As CoC As D&D
Language
This needs some sort of work, Jim’s got good ideas here

Combat Skills:

Heavy Weapons Martial Arts Small Arms
Covers things like machine guns Unarmed fighting lump all small arms together: Handgun, Rifle, SMG, Shotgun
Grapple Archaic Weapon Throw
As CoC Pick something like Sword, Bow, Quarterstaff As CoC
Brawl [jm]
combine fist, kick, etc.


Excellent point, TCB! If we reduce the total number of skills but don’t reduce the number of skill points starting characters get, it will break the game. We will need to count up when we’re done to make sure we keep the balance. But keep in mind, skills such as “Knowledge Archaeology” and “Knowledge Anthropology” are still 2 separate skills.
Regarding combining of skills, we have to be careful. For example, in D&D a sneaky rogue must put points into both Hide and Move Silently. If we combine those into a single “Sneak” skill, the rogue has more points to play with now and has just become more powerful.
In short – combining a rarely used skill with a commonly used one is probably okay. But combining two commonly used skills is dangerous.

[TCB] New: I have mixed feelings overall about having selected knowledge, crafts AND cutting combat skills and weapons skills. The reason being that cutting away to many skills will break CoC (Unless we are switching to totally a D20 CoC then it can be done.) To little skills to spend points in will create overlap of skills as well as making things more general in conjunction with less skills will create OP characters. I am not apposed to removing some skills, but looking at the math for this we have 330 points on average spread among 50 skills is about 5.7(Including dumb skills) or 6.6~ or so points for each skill. What we are proposing will cut skills by about 1/5th, possibly more depending on how many knowledge slots we are allotted. The points now allotted goes up to about 8.25~ meaning that we can almost be familiar with everything that the games aloud. This is reaching the boarder before the game becomes un-playable in my opinion. This is not including that some skills already have a high base percentage, such as fist, climb and first aid. Its now at 8.91 about where I would declare it most-likely broken.

If we come up with ways to shorten the skills, we might also need to do a buy in for the more points you put into something 30 points past its base (just as a example)

Food for thought

[jm] NEW: Basically, I like your idea, Andy. Comments below
Diplomacy should be renamed to Persuade, and should not include Bargain.
Appraise is not going to be valuable in CoC; but Appraise+Bargain would be a useful dual-skill.
Bluff is As D&D+FastTalk. Maybe that is already implied.
Drive/Pilot/Ride becomes Operate Vehicle with a chosen type.
Perception: like it being a real skill. What is the base?
Navigate and Survival overlap across the rules. Perhaps these become one skill.
I do like Track being separate from Survival!
Locksmith or Open Locks is missing from the list. Any other missing skills?
Sneak != Conceal.
Sneak = Hide + Move Silently
Is Sleight of Hand palming something or lifting something? If the former, it could go under Conceal. If the latter, it could go under Bluff with a DEX modifier of some sorts.
Intimidate rules in D&D need to be fixed. Base on Size, or Strength, or maybe Damage Bonus. Then again, some small folk can intimidate quite well using POWER.
Swim as a single skill sucks. It needs to combine with something.

[Andy]

I would put all the unarmed hand-to-hand combat under martial arts and just have it follow the normal combat rules. Martial arts as it stands in CoC is at once both overpowered, for the double damage without having to roll an impale, and useless as a skill. Combining Fist/Punch, Kick, Headbutt, and Martial Arts all into one skill would eliminate a bunch of annoyingly useless skills and bring Martial Arts inline with the other combat skills for power.

When I was talking about using the D&D skills with the CoC rules I was thinking that it would both add a lot of needed skills and take care of a bunch of skills that aren’t really needed on the character sheet. A bunch of the skills fit into the category skills in D&D, by category skills I mean Craft, Knowledge, and Profession, the ones you have to pick a type with. So instead of having Accounting on the sheet you would have Profession and one of the professions you could pick would be Accountant. Anthropology would be under Knowledge (Anthropology).

New skill sheet suggestion

Appraise Athletics Bluff Craft
As D&D Combine Balance,Climb, and Jump As D&D Includes from CoC: Art, Electr. Repair, Mech. Repair, and Photography
Diplomacy Disguise Dodge Drive/Pilot/Ride
As D&D includes Bargain As D&D As CoC Pick a general type of vehicle(Is there a better name for this skill?)
Intimidate Knowledge Navigate Perception
As D&D Examples of: Anthropology, Archaeology, Astronomy, Biology, Chemistry, Natural History, Occult As CoC Combine Listen, Spot
Profession Search Sense Motive Sneak
Examples of: Accounting, Detective, Doctor(combine medicine and pharmacy), Lawyer, Programer/Hacker(Combines Computer Use As D&D As D&D Combine Conceal,Hide, Move Silently, Sleight of Hand
Survival Swim Track Use Rope
As D&D As D&D As CoC As D&D
Language
This needs some sort of work, Jim’s got good ideas here

Combat Skills:

Heavy Weapons Martial Arts Small Arms Grapple
Covers things like machine guns Unarmed fighting lump all small arms together: Handgun, Rifle, SMG, Shotgun As CoC
Archaic Weapon
Pick something like Sword, Bow, Quarterstaff

New skill total: 26 + a lot of specialities in the category skills

D&D CoC New Sheet
Accounting Accounting CoC
Anthropology Anthropology CoC
Appraise Appraise D&D
Archaeology
Balance
Bluff
Climb Art Astronomy CoC
Concentration Astronomy Bargain CoC
Craft Bargain Bluff D&D
Decipher Script Biology Biology CoC
Diplomacy Chemistry Chemistry
Disable device Climb Climb
Disguise Computer Use Computer Use
Escape Artist Conceal Conceal
Forgery Craft Craft
Gather Information Credit Rating Credit Rating
Handle Animal Cthulhu mythos Cthulhu Mythos
Heal Disguise f
Hide Dodge (Dex x2) f
Intimidate Drive Auto m
Jump Electr. Repair f
Knowledge (Arcana) Electronics f
Knowledge (Religion) Fast Talk m
Knowledge (nature) Geology f
Knowledge (local) Hide f
Knowledge History m
Listen Jump f
Move Silently Law f
Open Lock Library Use m
Preform (Unskilled Listen f
Profession Locksmith f
Ride Martial Arts m
Search Mech. Repair f
Sense Motive Medicine f
Sleight Of Hand Natural History m
Spellcraft Navigate f
spot Occult f
Survival Opr. Hvy. Mch. m
Swim Other Language f
Tumble Own Language (Edu x5) f
Use Magic Device Persuade m
Use Rope Pharmacy f
[Blank] Photography f
[Blank] Physics m
[Blank] Pilot f
[Blank] Psychoanalysis f
[Blank] psychology m
[Blank] Ride f
[Blank] Sneak f
[Blank] Spot Hidden m
[Blank] Swim f
[Blank] Throw f
[Blank] Track m
[Blank] Handgun f
[Blank] Machine Gun f
[Blank] Rifle m
[Blank] Shotgun f
[Blank] SMG f
[Blank] Fist m
[Blank] Grapple f
[Blank] Head f
[Blank] Kick m

How to navigate

  • something that both Call of Cthulhu & D&D have in common (please keep in mind it will look like this *)
    < & or > = what will be used (the greater being the one we use)
    + is the larger definition and – is the lesser IE Ball+ Baseball-
    [text in here] is rules that are specific to the skill
    (text in here) is explanation and clarification
    D&D = D&D skills (duh) CoC = Call of Cthulhu (also duh)
    place skill here are things that will be removed from the game entirely.

Any comments, changes or concerns please do at the bottom, name next to changes with /Name/ on it with explanations and clarification.

It will start on the Call of Cthulhu Character sheet in alphabetical order, what follows for that class will not be in alphabetical order (I hope everyone understands, this was difficult to do without this kind of system, if you have issues please contact me /TCB/)

  1. Accounting CoC
  2. - Anthropology CoC < +History CoC (Anthropology will be axed and replaced with general History you can specialize in like Dart)
  3. -Archaeology CoC < +History (may or may not be axed like anthropology)
  4. Art CoC
  5. Bargain CoC
  6. Biology CoC
  7. +Chemistry CoC > – -Pharmacy- CoC (will take the roll of pharmacy as well as chemistry)
  8. * Climb
  9. - Conceal CoC – -Move silently- D&D – -Hide- CoC Sneak CoC (will all be encompassed under sneak)
  10. *Craft
  11. Credit Rating CoC
  12. Cthulhu mythos CoC
  13. * Disguise
  14. Dodge CoC
  15. Drive CoC
  16. Electric repair CoC
  17. - Fast talk CoC – -Diplomacy- D&D <+persuade>< +Perception [Will have a maximum amount based on average Pow and INT]
  18. *Locksmith
  19. Martial Arts CoC
  20. Mech. Repair CoC
  21. Medicine CoC
  22. Natural History CoC
  23. - Navigate CoC – -Track- CoC <+survival>< +Drive (this is debatable, but in a effort to crunch things together, a skilled driver should know how to drive many things)
  24. Other Language CoC
  25. Own Language CoC
  26. Photography CoC
  27. Physics CoC (A intelligence and education roll/average)
  28. Pilot/Drive Aircraft CoC
  29. Pilot/Drive boat CoC
  30. *+Psychology CoC > – -Sense motive- D&D
  31. *Ride
  32. - Spot Hidden CoC < +Search D&D
  33. *Swim
  34. *Throw
  35. Handgun
  36. Machine Gun
  37. Rifle
  38. Shotgun
  39. - Fist – -Kick- – -Head- (replaced with combative)
  40. Grapple

Original total of skills, 57

New total 36

New skill sheet

The struggle for freedom on every front. tyllerboom jimmorte